Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (2024)

Guilty Gear X

Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (1)
STORY:Less than a year later reports ofa newly discovered commander Gear surfaced. Fearing the dawn of another war, theUnited Nations held a tournament, offering 500,000 World Dollars for thedestruction of the Gear. The Gear was a girl named Dizzy,who, while very powerful, lacked a desire for war and unnecessary destruction.She was defeated but her life spared by SolBadguy. Soon, though, she was found by Ky Kiske,the charismatic police chief of the United Nations and ex-chief of the SacredOrder of Holy Knights. He entrusted her care to Johnny, leader of the Jellyfishair pirates, who welcomed her as one of their own. JamKuradoberi, a bounty hunter and strugglingchef, claimed credit for Dizzy's disappearance so she could collect the rewardand finance her restaurant.

Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (2)

Guilty Gear X character select screen (Dreamcast).


REVIEW
:GuiltyGear X isn't simply a sequel, it's an entirely new game compared to its PS1predecessor. Presenting someof the largest and most impressive 2D sprites ever seen in a fightinggame (or video game for that matter), GGX certainly makes quite astatement as a 2D fighter in the year 2000. GGX's presentation is complete with a badassanime intro, a wild metal-driven soundtrack, top notch voice acting, andstylized high-res graphics from start to finish. GGX was surely one of the best looking fightinggames of the time, and also a very original fighter in terms of how its played.

Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (3)

a new era of "large" 2D sprites begins...

Guilty Gear X

definitely isn't yourtypical 2D fighting game.... The characters and gameplaycan be described as "unorthodox" or "off-the-wall," which isclearly the inspiration behind Arc System Works design direction. This unusual,and "extreme" take onthe traditional fighting game engine really allows Guilty Gear to stand out from the crowd.Although GuiltyGear X borrows the obvious framework from Capcom's and SNK's iconic 2Dfighters, the control scheme and style of gameplay is almost completelydifferent than your traditional 2D fighter.

The dynamic and fast-pacedgameplay system features Air Dashing, Overdrive Attacks, Instant Kills,Faultless Defense, Roman Cancels, and Dead Angle Attacks. I could go and explainevery one of those gameplay elements, but that would take more paragraphsthan I'm willing to write. Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (4) To sum it up, each characters super meter or "Tension" gauge can beused for several different techniques, but is usually saved to unleash thosedevastating super moves or overdrive combos. The instant kill moves are quiteentertaining if you can manage to pull them off, although they can cause a bit of unbalance inhigh level play. If I could nitpick anything, I'd say the "2-buttonsweep" is a bit annoying and unnecessary.

Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (5)

Ky Kiske dreaming about dolphins.

Once again, Guilty Gear X's visuals madea pretty big impact when the game first arrived in arcades (and on consoles,especially)! The animation can be described as"anime style"... in other words, frame counts are kept low, butsprites have excellent and stylish key-frames, animating impressively where it counts. However, somecharacters animations could move a bitmore fluidly... especially when comparing them to what I consider "the best" 2D fightinggame animation out there. To put it bluntly, as an "animationappreciator", the overall quality of Guilty Gear X's animation doesn'tquite match up to the fluidity of Capcom's Street Fighter III series...(a fair and understandable compromisefor the larger sprites, I suppose). Even so, GGX's exciting andintriguing animationbrings justiceto the oddball character designs and catchy aesthetic of the title. A must-own,must play during the PS2 / Dreamcast era, I'd say. The colorful, diverse and dynamic fighters ofthe Guilty Gear X roster must be seen dueling in some of the flashiest and most intense battles you'llsee in any fighting game.

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Page Updated:July 18th, 2024
Developer(s): Arc System Works
Publisher(s): Sammy Corporation
Designer(s): Daisuke Ishiwatari
Platform(s): Arcade,Dreamcast, PS2, Game Boy Advance, Windows '95
Release Date(s): July 2000 Arcade
Dec. 14th, 2000
Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (8) Dreamcast
Sept. 30th, 2001
Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (9) PS2
Characters:SolBadguy, Ky Kiske, Millia Rage,Chipp Zanuff,May,Jam Kuradoberi,Johnny,Baiken,Potemkin, Faust, Axl Low,Anji Mito,Venom,Dizzy,Testament,Zato-1

Guilty Gear X (Arcade / PS2 / Dreamcast) - Art Gallery (10)

Featured Video:

Related Games: Guilty Gear XX, GuiltyGear X2 #Reload, Guilty Gear XX Slash, Guilty Gear, GuiltyGear X Advance,Guilty Gear Isuka, GuiltyGear Judgment, Guilty Gear XX Accent Core, GuiltyGear XX Accent Core Plus R, Guilty Gear Xrd -SIGN-, Guilty Gear Xrd -REVELATOR-, Guilty Gear Xrd REV 2, Guilty Gear -STRIVE-, BlazBlue: Calamity Trigger, HokutoNo Ken, Sengoku Basara X

GameplayEngine

8.5 / 10

Story/ Theme

9.0 / 10

OverallGraphics

9.5 / 10

Animation

8.5 / 10

Music/ Sound Effects

8.5 / 10

Innovation

9.5 / 10

Art Direction

10 / 10

Customization

8.0 / 10

Options / Extras

8.0 / 10

Intro / Presentation

9.5 / 10

Replayability / Fun

7.5 / 10

"Ouch" Factor

7.0 / 10

Characters

8.5 / 10

BOTTOM LINE

8.9 /10

Review based on PS2version

Final Words:

While most of the"staple" nuances you'd expect from a 2D fighting game are present, GuiltyGear X managed to introduce elements that no other 2D fighters had at thetime. Due to its originality and unorthodox character designs, GGX undoubtedlycaught the attention of many casual and even "non" 2D fighting gamefans,while offering a brand new flavor to seasoned players.

I remember initially being very impressed with GGX when Ifirst got my hands on it... but for me, the game just didn't have the lasting appeal thatother (more traditional) 2D fighting games had at the time. I could tell GGXhad bark andbite however... boasting a fighting system that's easy to pickup and play but very difficult to master - like any good fighting game.

The intriguing characters are no doubt the main draw of the series, and aredefinitely some of the wildest and most intricately designedfighting game characters to date. The best part is, if you have any previousexperience with other famed 2D fighters... there's most likely a GGX character or twothat you'll find to your liking.

~TFG Webmaster | @Fighters_Gen

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